I consider this year the prime of my pivot stint thus far. The animations were getting better, as standards rise, and I was still testing out new concepts, and having fun doing so. I managed to churn out two huge multi thousand frame joints with Bert (Spy vs Spy 1 & 2), aswell as three features myself (Silent Assassin, Liquid vs Bert O2, and Bells of War unfinished). Including a small, yet interesting concept animation, Confinement, that led to the flying wu animations that would follow the next year.