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Hey look, another car in the train!

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59 posts • Page 1 of 4 • 1, 2, 3, 4

Hey look, another car in the train!

Postby Jouk » Tue Jan 27, 2009 8:52 pm

fynmark copy + paste
Code: Select all
  [b][url=]GIF[/url] - [url=]DL[/url][/b] 


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[3-9-09] Timeline Restarted
[3-9-09] New Thread Format
[3-9-09] Update: Wolfeck 2.1
[3-10-09] Update: New arms for Wolfeck
[3-10-09] Thread made on DD
[3-11-09] DLs available for several stks
[3-14-09] Update: Akchute
[4-9-09] Update: F13 Soldier: Superhuman
[4-10-09] Update: F13 Soldier: Destroyer

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New stk series: Faction 13 (F13) Soldiers. All for a new shortstory series.
Stks: Superhuman, Destroyer, Scout
Superhuman: Genetically engineered for anything from defensive lines to massive forward assaults, for specifically sniping to machine-gunning, they're the line between Human, and Machine.
Destroyer: Extremely genetically enhanced Superhuman, built for tough fights. Skin has been enhanced to be flame and puncture resistant. These guys are minitanks; strong, powerful, soldiers of war.
Scout: The light infantry of the Faction, but move quickly and in great numbers are very strong. They often run messages to and from the Generals.

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Think I've found a style. Find the pattern in the latest stks, made in April. Look at the back.

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F13 Soldier: Destroyer
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"Second stk in a month; 'mini-tank'"

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NOTE: For most images, if you can click the image, it'll lead you to the larger pic

F13 Soldier: Destroyer
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GIF - DL

F13 Soldier: Superhuman
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GIF - DL

Akchute
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GIF - DL

Wolfeck
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GIF small- GIF large - DL
Arms prev: Pivot Artish - Arms prev: Normal

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B4se 4.8.2
GIF - DL

B4se Attachments (Cybarm)
GIF small - GIF large - DL

Vischor 5
GIF small - GIF large - DL
Last edited by Jouk on Fri Apr 10, 2009 8:20 am, edited 19 times in total.
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Re: Vischor 5: The Series Continues

Postby Paperboy95 » Tue Jan 27, 2009 9:40 pm

wow! those are awesome sticks Jouk!!! *:D*
can I please have the DL?!? :mrgreen:
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Re: Vischor 5: The Series Continues

Postby .Optimus Prime » Wed Jan 28, 2009 1:51 am

:O....Now that is awesome, the amour could use a little work...but please...oh god please give out the DL
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Re: Vischor 5: The Series Continues

Postby The RussianZ » Thu Jan 29, 2009 12:54 am

wow those look tight i tried making a stick and it looks like crap
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Re: Vischor 5: The Series Continues

Postby Jouk » Thu Jan 29, 2009 6:36 pm

Thanks. Downloads available later, making previews 'n' such.
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Re: Vischor 5: The Series Continues

Postby Paperboy95 » Thu Jan 29, 2009 6:38 pm

WELL HURRY UP WITH THE PREVIEWS MAN! THERE ARE
PEOPLE DYING HERE WITHOUT YOUR STICKS!!!!! :mrgreen:
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Re: Vischor 5: The Series Continues

Postby LSD » Thu Jan 29, 2009 7:36 pm

Sorry, it's really blocky.

and you need more detail in other places.

Sorry, you have rust.
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Re: Vischor 5: The Series Continues

Postby Jouk » Fri Jan 30, 2009 9:44 pm

I have a lot of rust. Animating, stk making, what don't I have.

This was just to end the series for now.
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Re: Arms for bases (B4D 4.8+)

Postby Jouk » Sat Feb 21, 2009 10:48 am

I've still got tons of rust, but I'm back into my style at least.

Bumpdate.

Some arms for B4se 4.8+
CC?
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Re: Arms for bases (B4D 4.8+)

Postby Jouk » Fri Feb 27, 2009 10:53 pm

I tried my old stk making style. Felt so good to go back to that...

Ston 2.1, remake for my friend.
Ston 1 -- Ston 2.1 -- (animated) Ston 2.1
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Anim is of no quality I care about. Just a test for holes and seeing it move.

Fullsize
Yeah, Ston 2.2 in Fullsize. Head change for my friend, he didn't like the humanish head.
And no holes :D
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Re: Arms for bases (B4D 4.8+)

Postby PyroPivot » Fri Feb 27, 2009 11:16 pm

um... isn't these Charilies?
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Re: Arms for bases (B4D 4.8+)

Postby Paperboy95 » Fri Feb 27, 2009 11:21 pm

yeah, the new one looks alot liek Bramblle. hmm...
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Re: Arms for bases (B4D 4.8+)

Postby Jouk » Fri Feb 27, 2009 11:40 pm

As I said, B4se 5 was a joke.
Edit: And edited out.

Now, comment on actual thread, not some joke that nobody could understand?
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Re: Arms for bases (B4D 4.8+)

Postby PyroPivot » Sat Feb 28, 2009 2:00 am

Jouk wrote:As I said, B4se 5 was a joke.
Edit: And edited out.

Now, comment on actual thread, not some joke that nobody could understand?
okay, well for Vischor 5 i thought it was awesome at first until i enlarged it, then i figured out it's just circles on the first half of his arm, i thought it was like robo wiring in his arm that'd be pretty awesome and maybe original. and then ston 2.1 even though u just changed the bramblle base i still liked it cuz the spikes were rad, like they were even/symmetrical. most pplz but their spikes all over the place and it just screws up the thing.
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Re: Arms for bases (B4D 4.8+)

Postby Jouk » Sat Feb 28, 2009 3:32 pm

I've never changed Charlie's Bramblle for anything. I've only animated with it.

Vischor originally just had bolts on his upper-arm, and a bland for-arm, with a visor or scope. I thought I'd keep that because that's what defines it as Vischor.

Ston 2.x was/are made on B4se 4.7, I think. I mixed up B4se 4.8 in first post, 4.8 was an epic fail on the head, 4.7 is the one you see.

As for Ston's spikes, I just always thought of them as Granite's plating shifted, like sheets of rock or metal. I guess that's why they're not all over the place. Thanks.
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